> DON'T RESTRAIN ANY CLASSES, SOME OF THEM PLAY MAJOR ROLES IN ORDER TO UNLOCK EASTER EGGS. Beside, traps
are made to catch any classes (not all of them though, but most of them). If you want to restrain a class
anyway, that would be Spy (they can all die). Beside that, all of them should be allowed.
> Well, it was the last time I updated this map... my work is now over. I had some fun to be honest. And
oh, most importantly, thank you so much for giving this deathrun map a try. It's my personal victory. :)
UPDATED (FINAL VERSION V2)
Added a 4th easter egg (it has to do with the control point).
Added 2 more tips (tips also appear longer).
Added on more trap (21st one) : "Troll Medic".
Added visual on the first trap.
When a round ends, players stuck in the first trap now can go free.
Reworked second last trap (20th one).
Prevented Engineer to build stuff in more places.
Visual tweaks in some places (especially in the industrial zone).
If Saxton goes to the first trap to see his vitctims, the notice telling him people are stuck in this trap will stop appearing.
Fixed Medic übercharge gltich at "The cage" trap.
UNFINISHED sign now reads FINISHED.
Prevented Demomans to attack Saxton with grenades after the second rush door.
Added 3 different endings : "Instant win", "Humiliation" and "Minigame".
Added a skybox and changed sky's material.
Transformed one of the easter eggs into a DJ room.
Demoman door (and other objects) doesn't kill in on strike anymore if you get stuck in it.
Painis Cupcake disappears when blu team choose "Instant win".
Fixed a glitch where you could escape Painis Cupcake by staying in the Creeper's hole.
This is a deathrun map for TF2, working with the Saxton Hale mode.
DON'T RESTRAIN ANY CLASSES/CLASS WEAPONS EXCEPT SPY. Some of them play major roles in order to unlock secrets. Don't worry for scouts and such, traps are made to get those little bunnies too.
Tagged: Versus Saxton Hale
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