Sonic capture point

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Sonic Capture poi...

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Version 1.0 Final

Featured
  • Map
    dr delay
    Beta N/A

    This is my first fully functional map. This is a deathrun map created by me. (Bread, id/Jaime_F) Map features - A motivator AFK Killer for both teams Runner for the activator 3 Eastereggs (One being a music room) 4 Endings (Instant win...

    11,327
  • Map
    cp_skulls
    N/A

    Scoring: - once the Warehouse and Labs are captured, the final point (inside the base) unlocks. - enemy teams re-spawn 5 seconds faster once their Lab has been captured. Features: - flying UFOs to shoot from - bases are two story hallow...

    8,671
  • Map
    trade_thebiomes_v1
    N/A

    Originaly Released in: 2013-12-23 One of my first maps of which I've actually finished! (yea, is supposed to look this simple, trust me.) This map is unoptimized, but when teseted on my very slow PC it ran great! There is a control poi...

    12,108
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,466
  • Mod
    Hotline Miami Music Pack
    N/A

    (warning: unknown if works in official servers) Since CS:GO has a Hotline Miami pack, why shouldn't TF2 get one? This pack replaces the following sounds: - All wave start and end musics in MvM. - Wave lost sound in MvM. - Class Selecti...

    15,597

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