A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowi...
Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the t...
-The 1st, 2ed, and 3ed floors were heavily altered to offer a better flow to the castles. -There is ...
A grey and orange map. In cp_orange_x3_t style, a central tower, walls, etc. I've played it through with bots, its even fun then. :D
My first WORKING map.
The blue team has docked their aircraft carrier at the red co cannery, to investigate suspected cases of blue fin tuna poaching.
This is my shot at rebuilding the start of MGS to a Arena map. I have added two new ways in and out of the docks and prison that is not in the original game.
-Underground docks (Blue Team start)
-Prison Area (Red Team start)
This map is made for the fun-mode fortwars. It is made for building bunkers or hotels.
Credits for the hotel idea: Dest[CL]
As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.
at long last. i finnaly finished Version 2. nothin mutch has changed, but detailwise i made it look a llot more profesional. heres the change list:
- Added 3D skybox
- Fixed Incorrect model skins
- Made it more TF2ish
- Made it less dark
- Fixed cubemaps
Good comments FTW!
Both teams start in separate bases on opposite sides of a small train bridge in the middle of the desert. The control point is located on the center of this bridge. Beta 3, which contains numerous changes and improvements, is being prepared for release.
Fight to gain control over the Volcanic Core! Welcome to Scorched, a volcano situated research facility that sits above a rather warm pile of lava! This map comes in 3 gamemodes, CTF KOTH and Arena. All versions besides CTF have dynamic lava based gameplay.
A mid/large sized CTF map taking place in an underground city (under a desert/Egypt like region). Texture theme is stonework and rock; this map is a fair bit darker than most TF2 maps.
basic payload map. There is no "Forward Spawn" for either team. The spawn control is done through the big building in the center of the map. Its located directly across from both spawns and the doors are controlled based on what points each team controls.
A close quarters koth map. This was a map I made on my laptop while my computer is undergoing repairs. A more descriptive description is on the demo video on youtube. The map is fully operational with bots. I had to use a file converter for the pictures.
My first ever complete map. Im COMPLETLY new to the whole hammer thing. but this is Frostbite useing a custom gamemode named Kotf (king of the flag)
How to play: simple. when the ice melts you grab the flag (intellegence) and keep holding it until youve captured it. But you are mortal.
RED have captured and overtaken BLU's secret mountain base.. and now they want it back!
Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.
A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Includes new innovations like the "Mercy rule" and security gates. The map is slightly larger than ctf_mach4 overall, but the flags are closer to the base entrances.
Mercy has been or is currently being played in TWL and UGC.
Indulge is an original Sawmill themed 5CP map that uses height as a primary element around each control point. I used my experience building Follower to mold this map into something superior, and playtests have shown that my goal was accomplished.
An original alpine themed 5-CP map that does not stray far from tried and true gameplay.
Follower has been or is currently being played in XPL, Bigfoot Killer Edge Challenge, Wireplay 6v6, CEVO, ESEA Seasons 4 and 5, TGL, TWL, STA, UGC, FakkelBrigade, and OZFL.
Current version released 4/24/2009.
A modification of the Mach TF2 map to fit the Arena game mode. Set in an alpine environment.
The current version of this map was released 9/5/2008.
Canalzone is a "Domination" map based on the original QWTF level by David Sawyer (now of Valve). Teams win by holding more control points than the opposite team until a score reaches 100% domination.
Canalzone has been or is currently being played in STA and UGC.
An original attack & defend map that is set in an epic castle.
The current version of Castle was released 5/11/2008.
This is a remake from Q3F/ETF of the popular map "Stag", by the Q3F development team. A 5-point CP map.
Stag has been or is currently being played in STA and UGC.
The final version of Stag was released on 4/19/2008.