Map name: pl_cranetop
Description: A 3-stage Payload map for Team Fortress 2
Skrimage is not meant to look good. it was ment to provide a quick to start war between...
A Medieval koth map
Today I present to you koth_sollytude, combining King of the Hill gam...
Both teams start in separate bases on opposite sides of a small train bridge in the middle of the desert. The control point is located on the center of this bridge. Beta 3, which contains numerous changes and improvements, is being prepared for release.
Fight to gain control over the Volcanic Core! Welcome to Scorched, a volcano situated research facility that sits above a rather warm pile of lava! This map comes in 3 gamemodes, CTF KOTH and Arena. All versions besides CTF have dynamic lava based gameplay.
A mid/large sized CTF map taking place in an underground city (under a desert/Egypt like region). Texture theme is stonework and rock; this map is a fair bit darker than most TF2 maps.
basic payload map. There is no "Forward Spawn" for either team. The spawn control is done through the big building in the center of the map. Its located directly across from both spawns and the doors are controlled based on what points each team controls.
A close quarters koth map. This was a map I made on my laptop while my computer is undergoing repairs. A more descriptive description is on the demo video on youtube. The map is fully operational with bots. I had to use a file converter for the pictures.
My first ever complete map. Im COMPLETLY new to the whole hammer thing. but this is Frostbite useing a custom gamemode named Kotf (king of the flag)
How to play: simple. when the ice melts you grab the flag (intellegence) and keep holding it until youve captured it. But you are mortal.
RED have captured and overtaken BLU's secret mountain base.. and now they want it back!
Takeback Mountain is a 3 point CP map in the gameplay style of cp_gravelpit.
A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Includes new innovations like the "Mercy rule" and security gates. The map is slightly larger than ctf_mach4 overall, but the flags are closer to the base entrances.
Mercy has been or is currently being played in TWL and UGC.
Indulge is an original Sawmill themed 5CP map that uses height as a primary element around each control point. I used my experience building Follower to mold this map into something superior, and playtests have shown that my goal was accomplished.
An original alpine themed 5-CP map that does not stray far from tried and true gameplay.
Follower has been or is currently being played in XPL, Bigfoot Killer Edge Challenge, Wireplay 6v6, CEVO, ESEA Seasons 4 and 5, TGL, TWL, STA, UGC, FakkelBrigade, and OZFL.
Current version released 4/24/2009.
A modification of the Mach TF2 map to fit the Arena game mode. Set in an alpine environment.
The current version of this map was released 9/5/2008.
Canalzone is a "Domination" map based on the original QWTF level by David Sawyer (now of Valve). Teams win by holding more control points than the opposite team until a score reaches 100% domination.
Canalzone has been or is currently being played in STA and UGC.
An original attack & defend map that is set in an epic castle.
The current version of Castle was released 5/11/2008.
This is a remake from Q3F/ETF of the popular map "Stag", by the Q3F development team. A 5-point CP map.
Stag has been or is currently being played in STA and UGC.
The final version of Stag was released on 4/19/2008.
This is a remake of the Q3F and ETF map "Chaos" by Matt Wilson. It is suitable for smaller CTF games, and can be compared with "Mach".
Chaos has been or is currently being played in STA, TWL, and UGC.
The final version of Chaos was released on 3/21/2008.
A remake of the QWTF and Q3F map Impact, originally by [WM]Kordos. This is a medium to large CTF map with many gameplay options.
Impact has been or is currently being played in STA, TWL, and UGC.
The final 2.0 version of Impact was released on 2/11/2008
This is a remake of the ETF and Q3F map Mach. The QWTF original was by "Someone", who also worked on the original 2fort5r.
Mach has been played in the CEVO, STA, TGL, TWL, and UGC leagues.
The final 4.0 version of Mach was released on 1/22/2008.
A Very basic duel map for Team Fortress 2 created shortly after TF2's release. It harkens back to the simple duel maps of QWTF and Q3F/ETF.
Gameplay and Objectives: Attack/Defend, 6 control points, 3 rounds.
Blue: Regain control of the base and stop the launch of a Titan II ICBM.
Red: Hold off Blue until the Titan II launches.
Map Environment: Underground ICBM base in late 1960s.
This map is Valve's ctf 2fort map with the custom game mode Core.
The core prefabs were released on this site by nycphe a while back on fpsbanana